

The main city in the game is a joke though any comparison with the huge, sprawling, detailed Vizima of The Witcher 3 would be downright embarrassing for Inquisition.

The world is fairly vast and sometimes large maps are used well, such as a fun treasure hunt in a desert. Exploration is back, so players can ride mounts, climb mountains, find secret locations. There are several good news in terms of gameplay. Lore is interesting, although the codex collecting it is poorly thought-out. There are nine potential party members and also three advisors who can't follow you around but still get plenty of screentime and interactions. Companions are mostly well-developed, with solid voice acting. Overall, while not as good as Origins, Inquisition is a step forward from the second chapter of the series - it feels like DA2 done right, without cutting corners. One could argue those repetitive tasks are not strictly speaking mandatory, except they kind of are: you need at least SOME grinding to gain enough "power" points, which unlock the progression of the vastly more interesting main quest. Quests are everywhere, sprouting from every conversation however, many belong to the "collect 20 wolf pelts" MMO variety. Strongly inspired by Skyrim, Inquisition is overflowing with locations to visit and things to do. Fans rightly complained Dragon Age 2 was too short and small, so BioWare dishes out one of its biggest RPGs yet.
